unreal.DropTimecode
¶
- class unreal.DropTimecode(timecode: Timecode = Ellipsis, frame_rate: int = 0, color_framing: bool = False, running_forward: bool = False, new_frame: bool = False)¶
Bases:
StructBase
Hold a frame of a Linear Timecode Frame
C++ Source:
Plugin: LinearTimecode
Module: LinearTimecode
File: DropTimecode.h
Editor Properties: (see get_editor_property/set_editor_property)
color_framing
(bool): [Read-Write] Color Framing: Sync is in phase with color burstframe_rate
(int32): [Read-Write] Frame Rate: Guess at incoming frame ratenew_frame
(bool): [Read-Write] New Frame: Is a new timecode framerunning_forward
(bool): [Read-Write] Running Forward: When timecode is reading forwardtimecode
(Timecode): [Read-Write] Timecode: Decoded Timecode
- property color_framing: bool¶
[Read-Write] Color Framing: Sync is in phase with color burst
- Type:
(bool)