unreal.DrivenBoneModificationMode
¶
- class unreal.DrivenBoneModificationMode¶
Bases:
unreal.EnumBase
The type of modification to make to the destination component(s)
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BoneDrivenController.h
- ADD_TO_INPUT¶
Add the driven value to the input component value(s)
- Type
0
- ADD_TO_REF_POSE¶
Add the driven value to the reference pose value
- Type
2
- REPLACE_COMPONENT¶
Replace the input component value(s) with the driven value
- Type
1