unreal.DrawDebugSkeletonSettings¶
- class unreal.DrawDebugSkeletonSettings(draw_simple_skeleton: bool = False, bone_radius: float = 0.0, bone_segment_num: int = 0, draw_transforms: bool = False, draw_root: bool = False, root_bone_color: LinearColor = Ellipsis)¶
Bases:
StructBaseSettings for debug drawing skeletons
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_radius(float): [Read-Write] Radius of the bonesbone_segment_num(int32): [Read-Write] Number of segments in the spheres drawn for the bonesdraw_root(bool): [Read-Write] If to draw a bone going to the root/component transformdraw_simple_skeleton(bool): [Read-Write] Draws a simple skeleton made up of lines rather than the full skeletondraw_transforms(bool): [Read-Write] If to draw small transforms inside the bone spheresroot_bone_color(LinearColor): [Read-Write] Color of the root bone when drawn
- property bone_segment_num: int¶
[Read-Write] Number of segments in the spheres drawn for the bones
- Type:
(int32)
- property draw_root: bool¶
[Read-Write] If to draw a bone going to the root/component transform
- Type:
(bool)
- property draw_simple_skeleton: bool¶
[Read-Write] Draws a simple skeleton made up of lines rather than the full skeleton
- Type:
(bool)
- property draw_transforms: bool¶
[Read-Write] If to draw small transforms inside the bone spheres
- Type:
(bool)
- property root_bone_color: LinearColor¶
[Read-Write] Color of the root bone when drawn
- Type: