unreal.DrawDebugSceneDepthPriorityGroup

class unreal.DrawDebugSceneDepthPriorityGroup

Bases: EnumBase

Enum used to indicate the scene depth priority – whether to draw with depth testing vs the world, or to draw in the foreground

C++ Source:

  • Module: Engine

  • File: KismetSystemLibrary.h

FOREGROUND: DrawDebugSceneDepthPriorityGroup = Ellipsis

Draw in foreground, so drawn shapes will always be visible

Type:

1

WORLD: DrawDebugSceneDepthPriorityGroup = Ellipsis

Draw in world with depth testing, allowing occlusion by other surfaces

Type:

0