unreal.DrawDebugSceneDepthPriorityGroup¶
- class unreal.DrawDebugSceneDepthPriorityGroup¶
Bases:
EnumBaseEnum used to indicate the scene depth priority – whether to draw with depth testing vs the world, or to draw in the foreground
C++ Source:
Module: Engine
File: KismetSystemLibrary.h
- FOREGROUND: DrawDebugSceneDepthPriorityGroup = Ellipsis¶
Draw in foreground, so drawn shapes will always be visible
- Type:
1
- WORLD: DrawDebugSceneDepthPriorityGroup = Ellipsis¶
Draw in world with depth testing, allowing occlusion by other surfaces
- Type:
0