unreal.DrawDebugLineStyle¶
- class unreal.DrawDebugLineStyle(line_type: DrawDebugLineType = Ellipsis, thickness: float = 0.0, color: LinearColor = Ellipsis, dash_width: float = 0.0, dash_spacing: float = 0.0, dot_spacing: float = 0.0)¶
Bases:
StructBaseStyle for debug drawing lines
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] Color of the line. Alpha controls the opacity.dash_spacing(float): [Read-Write] Spacing of the dashes when using dashed style.dash_width(float): [Read-Write] Width of the dashes when using dashed style.dot_spacing(float): [Read-Write] Spacing of the dots when using dotted style.line_type(DrawDebugLineType): [Read-Write] Line style to draw withthickness(float): [Read-Write] Thickness of the line. Set to 0.0 for pixel-sized lines.
- property color: LinearColor¶
[Read-Write] Color of the line. Alpha controls the opacity.
- Type:
- property dash_spacing: float¶
[Read-Write] Spacing of the dashes when using dashed style.
- Type:
(float)
- property dot_spacing: float¶
[Read-Write] Spacing of the dots when using dotted style.
- Type:
(float)
- property line_type: DrawDebugLineType¶
[Read-Write] Line style to draw with
- Type: