unreal.DistributionVectorUniform¶
- class unreal.DistributionVectorUniform(outer=None, name='None')¶
Bases:
unreal.DistributionVectorDistribution Vector Uniform
C++ Source:
Module: Engine
File: DistributionVectorUniform.h
Editor Properties: (see get_editor_property/set_editor_property)
can_be_baked(bool): [Read-Write] Can be Baked: Can this variable be baked out to a FRawDistribution? Should be true 99% of the timelocked_axes(DistributionVectorLockFlags): [Read-Write] Locked Axesmax(Vector): [Read-Write] Max: Upper end of FVector magnitude range.min(Vector): [Read-Write] Min: Lower end of FVector magnitude range.mirror_flags(DistributionVectorMirrorFlags): [Read-Write] Mirror Flagsuse_extremes(bool): [Read-Write] Use Extremes
- get_vector_distribution_uniform_values() -> (out_min=Vector, out_max=Vector)¶
Get Vector Distribution Uniform Values
- Returns
out_min (Vector):
out_max (Vector):
- Return type
tuple