unreal.DistortionRenderingMode¶
- class unreal.DistortionRenderingMode¶
Bases:
EnumBaseSpecifies how the distortion should be rendered in the post-processing pipeline
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCore
File: CameraCalibrationTypes.h
- POST_PROCESS_MATERIAL: DistortionRenderingMode = Ellipsis¶
Use the plugin post process material
- Type:
0
- PREFERRED: DistortionRenderingMode = Ellipsis¶
Use the lens model’s preferred rendering mode
- Type:
2
- SCENE_VIEW_EXTENSION: DistortionRenderingMode = Ellipsis¶
Use the lens distortion scene view extension. Use the console command r.TSR.LensDistortion for further control over when distortion occurs in the post-process pipeline. r.TSR.LensDistortion = 1, distortion will be applied during TSR (default) r.TSR.LensDistortion = 0, distortion will be applied during PrimaryUpscale
- Type:
1