unreal.DistortionHandlerPicker
¶
- class unreal.DistortionHandlerPicker(target_camera_component: CineCameraComponent = Ellipsis, distortion_producer_id: Guid = [], handler_display_name: str = '')¶
Bases:
StructBase
Distortion Handler Picker
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCore
File: CameraCalibrationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
distortion_producer_id
(Guid): [Read-Write] Distortion Producer ID: UObject that produces the distortion state for the desired distortion handlerhandler_display_name
(str): [Read-Write] Handler Display Name: Display name of the desired distortion handlertarget_camera_component
(CineCameraComponent): [Read-Write] Target Camera Component: CineCameraComponent with which the desired distortion handler is associated
- property distortion_producer_id: Guid¶
[Read-Write] Distortion Producer ID: UObject that produces the distortion state for the desired distortion handler
- Type:
(Guid)
- property handler_display_name: str¶
[Read-Write] Handler Display Name: Display name of the desired distortion handler
- Type:
(str)
- property target_camera_component: CineCameraComponent¶
[Read-Write] Target Camera Component: CineCameraComponent with which the desired distortion handler is associated
- Type: