unreal.DistanceDatum
¶
- class unreal.DistanceDatum¶
Bases:
StructBase
Distance Datum
C++ Source:
Module: Engine
File: SoundNodeDistanceCrossFade.h
Editor Properties: (see get_editor_property/set_editor_property)
fade_in_distance_end
(float): [Read-Write] The distance at which this sound has faded in completely.fade_in_distance_start
(float): [Read-Write] The FadeInDistance at which to start hearing this sound.If you want to hear the sound up close then setting this to 0 might be a good option.
fade_out_distance_end
(float): [Read-Write] The distance at which this sound is no longer audible.fade_out_distance_start
(float): [Read-Write] The distance at which this sound starts fading out.volume
(float): [Read-Write] The volume for which this Input should be played.