unreal.DisplayClusterTargetCameraType¶
- class unreal.DisplayClusterTargetCameraType¶
Bases:
EnumBaseThe type of camera used.
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterCameraComponent.h
- ACTIVE_ENGINE_CAMERA: DisplayClusterTargetCameraType = Ellipsis¶
Use active engine camera
- Type:
1
- EXTERNAL_CINE_CAMERA_ACTOR: DisplayClusterTargetCameraType = Ellipsis¶
Use the CineCamera actor reference.
- Type:
3
- ICVFX_CAMERA_COMPONENT: DisplayClusterTargetCameraType = Ellipsis¶
Use camera component from the root actor
- Type:
2
- NONE: DisplayClusterTargetCameraType = Ellipsis¶
No camera used
- Type:
0