unreal.DisplayClusterTargetCameraType

class unreal.DisplayClusterTargetCameraType

Bases: EnumBase

The type of camera used.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterCameraComponent.h

ACTIVE_ENGINE_CAMERA: DisplayClusterTargetCameraType = Ellipsis

Use active engine camera

Type:

1

EXTERNAL_CINE_CAMERA_ACTOR: DisplayClusterTargetCameraType = Ellipsis

Use the CineCamera actor reference.

Type:

3

ICVFX_CAMERA_COMPONENT: DisplayClusterTargetCameraType = Ellipsis

Use camera component from the root actor

Type:

2

NONE: DisplayClusterTargetCameraType = Ellipsis

No camera used

Type:

0