unreal.DisplayClusterMoviePipelineOutputMethod

class unreal.DisplayClusterMoviePipelineOutputMethod

Bases: EnumBase

Defines how nDisplay is rendered for Movie Pipeline.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterMoviePipeline

  • File: DisplayClusterMoviePipelineEnums.h

CUSTOM_MESH_PROJECTION: DisplayClusterMoviePipelineOutputMethod = Ellipsis

Renders the full cluster to a texture using a custom mesh as the UV projection surface and DefaultViewPoint as the eye origin.

Type:

5

FRONT_PROJECTION: DisplayClusterMoviePipelineOutputMethod = Ellipsis

Renders the full cluster to a texture using the front-facing 180-degree equirectangular projection and DefaultViewPoint as the eye origin.

Type:

3

FULL_CLUSTER_OUTPUT_MAPPING: DisplayClusterMoviePipelineOutputMethod = Ellipsis

Renders the full cluster to a texture using the DCRA output mapping layout.

Type:

2

FULL_PROJECTION: DisplayClusterMoviePipelineOutputMethod = Ellipsis

Renders the full cluster to a texture using the full 360-degree equirectangular projection and DefaultViewPoint as the eye origin.

Type:

4

PER_NODE_OUTPUT_MAPPING: DisplayClusterMoviePipelineOutputMethod = Ellipsis

Renders cluster nodes to a texture using the DCRA output mapping layout.

Type:

1

PER_VIEWPORT_OUTPUT: DisplayClusterMoviePipelineOutputMethod = Ellipsis

Renders each viewport to a separate texture.

Type:

0