unreal.DisplayClusterMoviePipelineEXRLayerGrouping¶
- class unreal.DisplayClusterMoviePipelineEXRLayerGrouping¶
Bases:
EnumBaseControls how nDisplay viewports are grouped into multi-layer EXR files. Only applies when the Movie Graph output node supports multi-layer output.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterMoviePipeline
File: DisplayClusterMoviePipelineEnums.h
- CLUSTER: DisplayClusterMoviePipelineEXRLayerGrouping = Ellipsis¶
All viewports across all cluster nodes are grouped into a single EXR file, one layer per viewport.
- Type:
3
- NODE: DisplayClusterMoviePipelineEXRLayerGrouping = Ellipsis¶
All viewports belonging to the same cluster node are grouped into a single EXR file, one layer per viewport.
- Type:
2
- NONE: DisplayClusterMoviePipelineEXRLayerGrouping = Ellipsis¶
Each viewport is written to a separate file. No multi-layer grouping.
- Type:
0
- VIEWPORT: DisplayClusterMoviePipelineEXRLayerGrouping = Ellipsis¶
Each viewport (and its stereo eye contexts) is written as one or two layers in a shared EXR file. Mono produces one layer per viewport; stereo produces two (left + right).
- Type:
1