unreal.DisplayClusterMoviePipelineOutputMethod¶
- class unreal.DisplayClusterMoviePipelineOutputMethod¶
Bases:
EnumBaseDefines how nDisplay is rendered for Movie Pipeline.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterMoviePipeline
File: DisplayClusterMoviePipelineEnums.h
- CUSTOM_MESH_PROJECTION: DisplayClusterMoviePipelineOutputMethod = Ellipsis¶
Renders the full cluster to a texture using a custom mesh as the UV projection surface and DefaultViewPoint as the eye origin.
- Type:
5
- FRONT_PROJECTION: DisplayClusterMoviePipelineOutputMethod = Ellipsis¶
Renders the full cluster to a texture using the front-facing 180-degree equirectangular projection and DefaultViewPoint as the eye origin.
- Type:
3
- FULL_CLUSTER_OUTPUT_MAPPING: DisplayClusterMoviePipelineOutputMethod = Ellipsis¶
Renders the full cluster to a texture using the DCRA output mapping layout.
- Type:
2
- FULL_PROJECTION: DisplayClusterMoviePipelineOutputMethod = Ellipsis¶
Renders the full cluster to a texture using the full 360-degree equirectangular projection and DefaultViewPoint as the eye origin.
- Type:
4
- PER_NODE_OUTPUT_MAPPING: DisplayClusterMoviePipelineOutputMethod = Ellipsis¶
Renders cluster nodes to a texture using the DCRA output mapping layout.
- Type:
1
- PER_VIEWPORT_OUTPUT: DisplayClusterMoviePipelineOutputMethod = Ellipsis¶
Renders each viewport to a separate texture.
- Type:
0