unreal.DisplayClusterMoviePipelineConfiguration¶
- class unreal.DisplayClusterMoviePipelineConfiguration(dc_root_actor: DisplayClusterRootActor = Ellipsis, use_viewport_resolutions: bool = False, render_all_viewports: bool = False, allowed_viewport_names_list: None = [])¶
Bases:
StructBaseDisplay Cluster Movie Pipeline Configuration
C++ Source:
Plugin: nDisplay
Module: DisplayClusterMoviePipeline
File: DisplayClusterMoviePipelineSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
allowed_viewport_names_list(Array[str]): [Read-Write] Render only viewports from this list.dc_root_actor(DisplayClusterRootActor): [Read-Write] Reference to Display Cluster Root Actor If not set, the first available in the scene will be set.render_all_viewports(bool): [Read-Write] Render all viewportsuse_viewport_resolutions(bool): [Read-Write] Render with nDisplay viewport resolutions.
- property dc_root_actor: DisplayClusterRootActor¶
[Read-Write] Reference to Display Cluster Root Actor If not set, the first available in the scene will be set.
- Type: