unreal.DisplayClusterConfiguration_AutoExposureExcludeSettings

class unreal.DisplayClusterConfiguration_AutoExposureExcludeSettings(viewports: None = [], icvfx_cameras: None = [], nodes: None = [])

Bases: StructBase

Display Cluster Configuration Auto Exposure Exclude Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_AutoExposure.h

Editor Properties: (see get_editor_property/set_editor_property)

  • icvfx_cameras (Array[str]): [Read-Write] ICVFX cameras excluded from nDisplay auto-exposure (they use the default exposure behavior).

  • nodes (Array[str]): [Read-Write] Cluster nodes excluded from nDisplay auto-exposure (they use the default exposure behavior).

  • viewports (Array[str]): [Read-Write] Outer viewports excluded from nDisplay auto-exposure (they use the default exposure behavior).

property icvfx_cameras: None

[Read-Write] ICVFX cameras excluded from nDisplay auto-exposure (they use the default exposure behavior).

Type:

(Array[str])

property nodes: None

[Read-Write] Cluster nodes excluded from nDisplay auto-exposure (they use the default exposure behavior).

Type:

(Array[str])

property viewports: None

[Read-Write] Outer viewports excluded from nDisplay auto-exposure (they use the default exposure behavior).

Type:

(Array[str])