unreal.DisplayClusterConfiguration_AutoExposureExcludeSettings¶
- class unreal.DisplayClusterConfiguration_AutoExposureExcludeSettings(viewports: None = [], icvfx_cameras: None = [], nodes: None = [])¶
Bases:
StructBaseDisplay Cluster Configuration Auto Exposure Exclude Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_AutoExposure.h
Editor Properties: (see get_editor_property/set_editor_property)
icvfx_cameras(Array[str]): [Read-Write] ICVFX cameras excluded from nDisplay auto-exposure (they use the default exposure behavior).nodes(Array[str]): [Read-Write] Cluster nodes excluded from nDisplay auto-exposure (they use the default exposure behavior).viewports(Array[str]): [Read-Write] Outer viewports excluded from nDisplay auto-exposure (they use the default exposure behavior).
- property icvfx_cameras: None¶
[Read-Write] ICVFX cameras excluded from nDisplay auto-exposure (they use the default exposure behavior).