unreal.DisplayClusterConfigurationViewport_RenderSettings¶
- class unreal.DisplayClusterConfigurationViewport_RenderSettings¶
Bases:
unreal.StructBaseDisplay Cluster Configuration Viewport Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_ratio(float): [Read-Write] Allow ScreenPercentagegenerate_mips(DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips texture for this viewport (used, only if projection policy supports this feature)override(DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source textureoverscan(DisplayClusterConfigurationViewport_Overscan): [Read-Write] Experimental: Overscan renderingpostprocess_blur(DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Add postprocess blur to viewportrender_target_ratio(float): [Read-Write] Performance: Render to scale RTT, resolved with shader to viewport (Custom value)stereo_gpu_index(int32): [Read-Write] Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)stereo_mode(DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Performance: force monoscopic render, resolved to stereo viewport