unreal.DisplayClusterConfigurationViewport_Remap

class unreal.DisplayClusterConfigurationViewport_Remap(enable: bool = False, base_remap: DisplayClusterConfigurationViewport_RemapData = Ellipsis)

Bases: StructBase

Configuration for all remapping to apply to a single viewport

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ViewportRemap.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_remap (DisplayClusterConfigurationViewport_RemapData): [Read-Write] The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewport

  • enable (bool): [Read-Write] Enables or disables viweport output remapping

property base_remap: DisplayClusterConfigurationViewport_RemapData

[Read-Write] The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewport

Type:

(DisplayClusterConfigurationViewport_RemapData)

property enable: bool

[Read-Write] Enables or disables viweport output remapping

Type:

(bool)