unreal.DisplayClusterConfigurationViewport_Remap
¶
- class unreal.DisplayClusterConfigurationViewport_Remap(enable: bool = False, base_remap: DisplayClusterConfigurationViewport_RemapData = Ellipsis)¶
Bases:
StructBase
Configuration for all remapping to apply to a single viewport
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ViewportRemap.h
Editor Properties: (see get_editor_property/set_editor_property)
base_remap
(DisplayClusterConfigurationViewport_RemapData): [Read-Write] The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewportenable
(bool): [Read-Write] Enables or disables viweport output remapping
- property base_remap: DisplayClusterConfigurationViewport_RemapData¶
[Read-Write] The base remap to apply to the entire viewport, used to apply flipping and rotation to the viewport