unreal.DisplayClusterConfigurationViewport_PerViewportSettings¶
- class unreal.DisplayClusterConfigurationViewport_PerViewportSettings(override_white_temp=False, override_white_tint=False, override_auto_exposure_bias=False, blend_weight=1.0, white_temp=6500.0, white_tint=0.0, auto_exposure_bias=0.0)¶
Bases:
unreal.StructBaseDisplay Cluster Configuration Viewport Per Viewport Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_exposure_bias(float): [Read-Write] Exposure compensationblend_weight(float): [Read-Write] Blend weightglobal_(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Global color gradinghighlights(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Highlights color gradingmidtones(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Midtones color gradingoverride_auto_exposure_bias(bool): [Read-Write] Override Auto Exposure Biasoverride_white_temp(bool): [Read-Write] Override White Tempoverride_white_tint(bool): [Read-Write] Override White Tintshadows(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Shadows color gradingwhite_temp(float): [Read-Write] White temperaturewhite_tint(float): [Read-Write] White tint