unreal.DisplayClusterConfigurationViewport_ICVFX
¶
- class unreal.DisplayClusterConfigurationViewport_ICVFX(allow_icvfx: bool = False, allow_inner_frustum: bool = False, camera_render_mode: DisplayClusterConfigurationICVFX_OverrideCameraRenderMode = Ellipsis, lightcard_render_mode: DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode = Ellipsis)¶
Bases:
StructBase
Display Cluster Configuration Viewport ICVFX
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_icvfx
(bool): [Read-Write] Enable in-camera VFX for this Viewport (works only with supported Projection Policies)allow_inner_frustum
(bool): [Read-Write] Allow the inner frustum to appear on this Viewportcamera_render_mode
(DisplayClusterConfigurationICVFX_OverrideCameraRenderMode): [Read-Write] Disable incamera render to this viewportlightcard_render_mode
(DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode): [Read-Write] Use unique lightcard mode for this viewport
- property allow_icvfx: bool¶
[Read-Write] Enable in-camera VFX for this Viewport (works only with supported Projection Policies)
- Type:
(bool)
- property allow_inner_frustum: bool¶
[Read-Write] Allow the inner frustum to appear on this Viewport
- Type:
(bool)
- property camera_render_mode: DisplayClusterConfigurationICVFX_OverrideCameraRenderMode¶
[Read-Write] Disable incamera render to this viewport
- property lightcard_render_mode: DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode¶
[Read-Write] Use unique lightcard mode for this viewport