unreal.DisplayClusterConfigurationViewport_ICVFX¶
- class unreal.DisplayClusterConfigurationViewport_ICVFX(allow_icvfx=True, camera_render_mode=DisplayClusterConfigurationICVFX_OverrideCameraRenderMode.DEFAULT, lightcard_render_mode=DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode.DEFAULT)¶
Bases:
unreal.StructBaseDisplay Cluster Configuration Viewport ICVFX
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_icvfx(bool): [Read-Write] Allow use ICVFX for this viewport (Must be supported by projection policy)camera_render_mode(DisplayClusterConfigurationICVFX_OverrideCameraRenderMode): [Read-Write] Disable incamera render to this viewportlightcard_render_mode(DisplayClusterConfigurationICVFX_OverrideLightcardRenderMode): [Read-Write] Use unique lightcard mode for this viewport
- property allow_icvfx¶
[Read-Only] Allow use ICVFX for this viewport (Must be supported by projection policy)
- Type
(bool)
- property camera_render_mode¶
[Read-Only] Disable incamera render to this viewport
- property lightcard_render_mode¶
[Read-Only] Use unique lightcard mode for this viewport