unreal.DisplayClusterConfigurationViewportOverscanBlendMode¶
- class unreal.DisplayClusterConfigurationViewportOverscanBlendMode¶
Bases:
EnumBaseDefines how the overscan blend width is interpreted. Allows blending between tiles to be specified in a percentage of the overscan size, or disabled entirely.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Enums.h
- DISABLE: DisplayClusterConfigurationViewportOverscanBlendMode = Ellipsis¶
Disable blending across overscan region
- Type:
0
- PERCENT25: DisplayClusterConfigurationViewportOverscanBlendMode = Ellipsis¶
Blend width defined as 25% of the overscan size
- Type:
1
- PERCENT50: DisplayClusterConfigurationViewportOverscanBlendMode = Ellipsis¶
Blend width defined as 50% of the overscan size
- Type:
2
- PERCENT75: DisplayClusterConfigurationViewportOverscanBlendMode = Ellipsis¶
Blend width defined as 75% of the overscan size
- Type:
3