unreal.DisplayClusterConfigurationViewportOverscanBlendMode

class unreal.DisplayClusterConfigurationViewportOverscanBlendMode

Bases: EnumBase

Defines how the overscan blend width is interpreted. Allows blending between tiles to be specified in a percentage of the overscan size, or disabled entirely.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Enums.h

DISABLE: DisplayClusterConfigurationViewportOverscanBlendMode = Ellipsis

Disable blending across overscan region

Type:

0

PERCENT25: DisplayClusterConfigurationViewportOverscanBlendMode = Ellipsis

Blend width defined as 25% of the overscan size

Type:

1

PERCENT50: DisplayClusterConfigurationViewportOverscanBlendMode = Ellipsis

Blend width defined as 50% of the overscan size

Type:

2

PERCENT75: DisplayClusterConfigurationViewportOverscanBlendMode = Ellipsis

Blend width defined as 75% of the overscan size

Type:

3