unreal.DisplayClusterConfigurationRenderSyncPolicy¶
- class unreal.DisplayClusterConfigurationRenderSyncPolicy(type='', parameters={})¶
Bases:
unreal.DisplayClusterConfigurationPolymorphicEntityDisplay Cluster Configuration Render Sync Policy
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
is_custom(bool): [Read-Write] Is Custom: When a custom policy is selected from the details panel. This is needed in the event a custom policy is selected but the custom type is a default policy. This allows users to further customize default policies if necessary.EditAnywhere is required so we can manipulate the property through a handle. Details will hide it from showing.
parameters(Map(str, str)): [Read-Write] Parameters: Generic parameters maptype(str): [Read-Write] Type: Polymorphic entity type