unreal.DisplayClusterConfigurationPrimaryNode¶
- class unreal.DisplayClusterConfigurationPrimaryNode(id: str = '', ports: DisplayClusterConfigurationPrimaryNodePorts = [])¶
Bases:
StructBaseDisplay Cluster Configuration Primary Node
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
id(str): [Read-Write]ports(DisplayClusterConfigurationPrimaryNodePorts): [Read-Write]
- property ports: DisplayClusterConfigurationPrimaryNodePorts¶
[Read-Only]