unreal.DisplayClusterConfigurationPostprocess

class unreal.DisplayClusterConfigurationPostprocess(type: str = '', parameters: None = {}, order: int = 0)

Bases: DisplayClusterConfigurationPolymorphicEntity

Display Cluster Configuration Postprocess

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Base.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_custom (bool): [Read-Write] When a custom policy is selected from the details panel. This is needed in the event a custom policy is selected but the custom type is a default policy. This allows users to further customize default policies if necessary.

    EditAnywhere is required so we can manipulate the property through a handle. Details will hide it from showing.

  • order (int32): [Read-Write] Control postprocess rendering order. Bigger value rendered last

  • parameters (Map[str, str]): [Read-Write] Generic parameters map

  • type (str): [Read-Write] Polymorphic entity type

property order: int

[Read-Only] Control postprocess rendering order. Bigger value rendered last

Type:

(int32)