unreal.DisplayClusterConfigurationPostRender_Override
¶
- class unreal.DisplayClusterConfigurationPostRender_Override(allow_replace: bool = False, source_texture: Texture = Ellipsis, should_use_texture_region: bool = False, texture_region: DisplayClusterReplaceTextureCropRectangle = Ellipsis)¶
Bases:
StructBase
Display Cluster Configuration Post Render Override
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_PostRender.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_replace
(bool): [Read-Write] Disable default render, and resolve SourceTexture to viewportshould_use_texture_region
(bool): [Read-Write] Set to True to crop the texture for the inner frustum as specified below.source_texture
(Texture): [Read-Write] Texture to use in place of the inner frustum.texture_region
(DisplayClusterReplaceTextureCropRectangle): [Read-Write] Texture Crop
- property allow_replace: bool¶
[Read-Write] Disable default render, and resolve SourceTexture to viewport
- Type:
(bool)
- property should_use_texture_region: bool¶
[Read-Write] Set to True to crop the texture for the inner frustum as specified below.
- Type:
(bool)
- property source_texture: Texture¶
[Read-Write] Texture to use in place of the inner frustum.
- Type:
(Texture)
- property texture_region: DisplayClusterReplaceTextureCropRectangle¶
[Read-Write] Texture Crop