unreal.DisplayClusterConfigurationPostRender_Override

class unreal.DisplayClusterConfigurationPostRender_Override(allow_replace: bool = False, source_texture: Texture = Ellipsis, should_use_texture_region: bool = False, texture_region: DisplayClusterReplaceTextureCropRectangle = Ellipsis)

Bases: StructBase

Display Cluster Configuration Post Render Override

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_PostRender.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_replace (bool): [Read-Write] Disable default render, and resolve SourceTexture to viewport

  • should_use_texture_region (bool): [Read-Write] Set to True to crop the texture for the inner frustum as specified below.

  • source_texture (Texture): [Read-Write] Texture to use in place of the inner frustum.

  • texture_region (DisplayClusterReplaceTextureCropRectangle): [Read-Write] Texture Crop

property allow_replace: bool

[Read-Write] Disable default render, and resolve SourceTexture to viewport

Type:

(bool)

property should_use_texture_region: bool

[Read-Write] Set to True to crop the texture for the inner frustum as specified below.

Type:

(bool)

property source_texture: Texture

[Read-Write] Texture to use in place of the inner frustum.

Type:

(Texture)

property texture_region: DisplayClusterReplaceTextureCropRectangle

[Read-Write] Texture Crop

Type:

(DisplayClusterReplaceTextureCropRectangle)