unreal.DisplayClusterConfigurationPostRender_Override
¶
- class unreal.DisplayClusterConfigurationPostRender_Override¶
Bases:
unreal.StructBase
Display Cluster Configuration Post Render Override
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_PostRender.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_override
(bool): [Read-Write] Disable default render, and resolve SourceTexture to viewportshould_use_texture_region
(bool): [Read-Write] Use TextureRegion rect on SourceTexture to resolvesource_texture
(Texture2D): [Read-Write] This texture resolved to targettexture_region
(DisplayClusterConfigurationRectangle): [Read-Write] Resolve this region from OverrideTexture