unreal.DisplayClusterConfigurationPostRender_Override

class unreal.DisplayClusterConfigurationPostRender_Override

Bases: unreal.StructBase

Display Cluster Configuration Post Render Override

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_PostRender.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_override (bool): [Read-Write] Disable default render, and resolve SourceTexture to viewport

  • should_use_texture_region (bool): [Read-Write] Use TextureRegion rect on SourceTexture to resolve

  • source_texture (Texture2D): [Read-Write] This texture resolved to target

  • texture_region (DisplayClusterConfigurationRectangle): [Read-Write] Resolve this region from OverrideTexture