unreal.DisplayClusterConfigurationPostRender_GenerateMips
¶
- class unreal.DisplayClusterConfigurationPostRender_GenerateMips¶
Bases:
unreal.StructBase
Display Cluster Configuration Post Render Generate Mips
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_PostRender.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_generate_mips
(bool): [Read-Write] Allow autogenerate num mips for this targetmax_num_mips
(int32): [Read-Write] Max Num Mipsmips_address_u
(TextureAddress): [Read-Write] AutoGenerateMips sampler address mode for U channel. Defaults to clamp.mips_address_v
(TextureAddress): [Read-Write] AutoGenerateMips sampler address mode for V channel. Defaults to clamp.mips_sampler_filter
(TextureFilter): [Read-Write] Control mips generator settingsshould_use_max_num_mips
(bool): [Read-Write] Should Use Max Num Mips