unreal.DisplayClusterConfigurationPostRender_BlurPostprocess¶
- class unreal.DisplayClusterConfigurationPostRender_BlurPostprocess(mode: DisplayClusterConfiguration_PostRenderBlur = Ellipsis, kernel_radius: int = 0, kernel_scale: float = 0.0)¶
Bases:
StructBaseDisplay Cluster Configuration Post Render Blur Postprocess
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_PostRender.h
Editor Properties: (see get_editor_property/set_editor_property)
kernel_radius(int32): [Read-Write] Kernel Radiuskernel_scale(float): [Read-Write] Kernel Scalemode(DisplayClusterConfiguration_PostRenderBlur): [Read-Write] Enable/disable Post Process Blur and specify method.
- property mode: DisplayClusterConfiguration_PostRenderBlur¶
[Read-Write] Enable/disable Post Process Blur and specify method.