unreal.DisplayClusterConfigurationNetworkSettings
¶
- class unreal.DisplayClusterConfigurationNetworkSettings(connect_retries_amount: int = 0, connect_retry_delay: int = 0, game_start_barrier_timeout: int = 0, frame_start_barrier_timeout: int = 0, frame_end_barrier_timeout: int = 0, render_sync_barrier_timeout: int = 0)¶
Bases:
StructBase
Display Cluster Configuration Network Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
connect_retries_amount
(int32): [Read-Write] Advanced: amount of times nDisplay tries to reconnect before droppingconnect_retry_delay
(int32): [Read-Write] Advanced: delay in between connection retriesframe_end_barrier_timeout
(int32): [Read-Write] Advanced: timeout value for End Frame Barrierframe_start_barrier_timeout
(int32): [Read-Write] Advanced: timeout value for Start Frame Barriergame_start_barrier_timeout
(int32): [Read-Write] Advanced: timeout for Game Thread Barrierrender_sync_barrier_timeout
(int32): [Read-Write] Advanced: timeout value for Render Sync
- property connect_retries_amount: int¶
amount of times nDisplay tries to reconnect before dropping
- Type:
(int32)
- Type:
[Read-Write] Advanced
- property connect_retry_delay: int¶
delay in between connection retries
- Type:
(int32)
- Type:
[Read-Write] Advanced
- property frame_end_barrier_timeout: int¶
timeout value for End Frame Barrier
- Type:
(int32)
- Type:
[Read-Write] Advanced
- property frame_start_barrier_timeout: int¶
timeout value for Start Frame Barrier
- Type:
(int32)
- Type:
[Read-Write] Advanced