unreal.DisplayClusterConfigurationMediaNodeBackbuffer¶
- class unreal.DisplayClusterConfigurationMediaNodeBackbuffer(enable: bool = False, media_outputs: None = [])¶
Bases:
StructBaseMedia settings for node backbuffer
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Media.h
Editor Properties: (see get_editor_property/set_editor_property)
enable(bool): [Read-Write] Enable/disable mediamedia_outputs(Array[DisplayClusterConfigurationMediaOutput]): [Read-Write] Media outputs to use