unreal.DisplayClusterConfigurationMedia
¶
- class unreal.DisplayClusterConfigurationMedia(enable: bool = False, media_input: DisplayClusterConfigurationMediaInput = Ellipsis, media_outputs: None = [])¶
Bases:
StructBase
Media settings for viewports and backbuffer
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Media.h
Editor Properties: (see get_editor_property/set_editor_property)
enable
(bool): [Read-Write] Enable/disable mediamedia_input
(DisplayClusterConfigurationMediaInput): [Read-Write] Media source to usemedia_output
(MediaOutput): [Read-Write] deprecated: This property has been deprecated. Please refer new MediaOutputs property.media_outputs
(Array[DisplayClusterConfigurationMediaOutput]): [Read-Write] Media outputs to usemedia_sharing_node
(str): [Read-Write] deprecated: This property has been deprecatedmedia_source
(MediaSource): [Read-Write] deprecated: This property has been deprecated. Please refer new MediaInput property.output_sync_policy
(DisplayClusterMediaOutputSynchronizationPolicy): [Read-Write] deprecated: This property has been deprecated.
- property media_input: DisplayClusterConfigurationMediaInput¶
[Read-Write] Media source to use
- property media_output: MediaOutput¶
[Read-Write] deprecated: This property has been deprecated. Please refer new MediaOutputs property.
- Type:
- property media_sharing_node: str¶
[Read-Write] deprecated: This property has been deprecated
- Type:
(str)
- property media_source: MediaSource¶
[Read-Write] deprecated: This property has been deprecated. Please refer new MediaInput property.
- Type:
- property output_sync_policy: DisplayClusterMediaOutputSynchronizationPolicy¶
[Read-Write] deprecated: This property has been deprecated.