unreal.DisplayClusterConfigurationMedia

class unreal.DisplayClusterConfigurationMedia(enable: bool = False, media_source: MediaSource = Ellipsis, media_output: MediaOutput = Ellipsis)

Bases: StructBase

  • Media settings for viewports and backbuffer

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Media.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable (bool): [Read-Write] Enable/disable media

  • media_output (MediaOutput): [Read-Write] Media output to use

  • media_source (MediaSource): [Read-Write] Media source to use

property enable: bool

[Read-Write] Enable/disable media

Type:

(bool)

property media_output: MediaOutput

[Read-Write] Media output to use

Type:

(MediaOutput)

property media_source: MediaSource

[Read-Write] Media source to use

Type:

(MediaSource)