unreal.DisplayClusterConfigurationICVFX_VisibilityList¶
- class unreal.DisplayClusterConfigurationICVFX_VisibilityList(actor_layers: None = [], actors: None = [], root_actor_component_names: None = [])¶
Bases:
StructBaseDisplay Cluster Configuration ICVFX Visibility List
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_layers(Array[ActorLayer]): [Read-Write] Actor layers. Warning: This option has a very expensive performance cost, especially on big projects.actors(Array[Actor]): [Read-Write] {ActorsTooltip}root_actor_component_names(Array[str]): [Read-Write] Reference to RootActor components by names
- property actor_layers: None¶
[Read-Write] Actor layers. Warning: This option has a very expensive performance cost, especially on big projects.
- Type:
(Array[ActorLayer])