unreal.DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings(buffer_ratio: float = 0.0, render_target_ratio: float = 0.0, gpu_index: int = 0, stereo_gpu_index: int = 0, stereo_mode: DisplayClusterConfigurationViewport_StereoMode = Ellipsis)¶
Bases:
StructBase
Display Cluster Configuration ICVFX Overlay Advanced Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
buffer_ratio
(float): [Read-Write] Allow ScreenPercentagegpu_index
(int32): [Read-Write] Performance, Multi-GPU: Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)render_target_ratio
(float): [Read-Write] Performance: Render to scale RTT, resolved with shader to viewport (Custom value)stereo_gpu_index
(int32): [Read-Write] Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)stereo_mode
(DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Performance: force monoscopic render, resolved to stereo viewport
- property gpu_index: int¶
Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)
- Type:
(int32)
- Type:
[Read-Write] Performance, Multi-GPU
- property render_target_ratio: float¶
Render to scale RTT, resolved with shader to viewport (Custom value)
- Type:
(float)
- Type:
[Read-Write] Performance
- property stereo_gpu_index: int¶
Customize GPU for stereo mode second view (EYE_RIGHT GPU)
- Type:
(int32)
- Type:
[Read-Write] Performance, Multi-GPU
- property stereo_mode: DisplayClusterConfigurationViewport_StereoMode¶
force monoscopic render, resolved to stereo viewport
- Type:
- Type:
[Read-Write] Performance