unreal.DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings

class unreal.DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings(buffer_ratio: float = 0.0, render_target_ratio: float = 0.0, gpu_index: int = 0, stereo_gpu_index: int = 0, stereo_mode: DisplayClusterConfigurationViewport_StereoMode = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Overlay Advanced Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • buffer_ratio (float): [Read-Write] Allow ScreenPercentage

  • gpu_index (int32): [Read-Write] Performance, Multi-GPU: Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)

  • render_target_ratio (float): [Read-Write] Performance: Render to scale RTT, resolved with shader to viewport (Custom value)

  • stereo_gpu_index (int32): [Read-Write] Performance, Multi-GPU: Customize GPU for stereo mode second view (EYE_RIGHT GPU)

  • stereo_mode (DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Performance: force monoscopic render, resolved to stereo viewport

property buffer_ratio: float

[Read-Write] Allow ScreenPercentage

Type:

(float)

property gpu_index: int

Asign GPU for viewport rendering. The Value ‘-1’ used to default gpu mapping (EYE_LEFT and EYE_RIGHT GPU)

Type:

(int32)

Type:

[Read-Write] Performance, Multi-GPU

property render_target_ratio: float

Render to scale RTT, resolved with shader to viewport (Custom value)

Type:

(float)

Type:

[Read-Write] Performance

property stereo_gpu_index: int

Customize GPU for stereo mode second view (EYE_RIGHT GPU)

Type:

(int32)

Type:

[Read-Write] Performance, Multi-GPU

property stereo_mode: DisplayClusterConfigurationViewport_StereoMode

force monoscopic render, resolved to stereo viewport

Type:

(DisplayClusterConfigurationViewport_StereoMode)

Type:

[Read-Write] Performance