unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings¶
- class unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings(replace_viewport: bool = False, replace: DisplayClusterConfigurationPostRender_Override = Ellipsis, generate_mips: DisplayClusterConfigurationPostRender_GenerateMips = Ellipsis, advanced_render_settings: DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings = Ellipsis)¶
Bases:
StructBaseDisplay Cluster Configuration ICVFX Lightcard Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_render_settings(DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings): [Read-Write] Advanced render settingsgenerate_mips(DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write]replace(DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source texturereplace_viewport(bool): [Read-Write] override the texture of the target viewport from this lightcard RTT
- property advanced_render_settings: DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings¶
[Read-Write] Advanced render settings
- property generate_mips: DisplayClusterConfigurationPostRender_GenerateMips¶
[Read-Write]
- property replace: DisplayClusterConfigurationPostRender_Override¶
[Read-Write] Override viewport render from source texture