unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings¶
- class unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings¶
Bases:
unreal.StructBaseDisplay Cluster Configuration ICVFX Lightcard Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_render_settings(DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings): [Read-Write] Advanced render settingsgenerate_mips(DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mipsoverride(DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source textureoverride_viewport(bool): [Read-Write] Debug: override the texture of the target viewport from this lightcard RTTpostprocess_blur(DisplayClusterConfigurationPostRender_BlurPostprocess): [Read-Write] Postprocess Blur