unreal.DisplayClusterConfigurationICVFX_LightcardRenderMode¶
- class unreal.DisplayClusterConfigurationICVFX_LightcardRenderMode¶
Bases:
EnumBaseHow to render Light Cards in relation to the inner frustum.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Enums.h
- OVER: DisplayClusterConfigurationICVFX_LightcardRenderMode = Ellipsis¶
Render Light Cards over the inner frustum. Light Cards can be directly visible in camera.
- Type:
0
- UNDER: DisplayClusterConfigurationICVFX_LightcardRenderMode = Ellipsis¶
Render Light Cards under the inner frustum. Light Cards will not be directly visible in camera.
- Type:
1