unreal.DisplayClusterConfigurationICVFX_LightcardRenderMode

class unreal.DisplayClusterConfigurationICVFX_LightcardRenderMode

Bases: EnumBase

How to render Light Cards in relation to the inner frustum.

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Enums.h

OVER: DisplayClusterConfigurationICVFX_LightcardRenderMode = Ellipsis

Render Light Cards over the inner frustum. Light Cards can be directly visible in camera.

Type:

0

UNDER: DisplayClusterConfigurationICVFX_LightcardRenderMode = Ellipsis

Render Light Cards under the inner frustum. Light Cards will not be directly visible in camera.

Type:

1