unreal.DisplayClusterConfigurationICVFX_ChromakeySettings¶
- class unreal.DisplayClusterConfigurationICVFX_ChromakeySettings(enable: bool = False, chromakey_color: LinearColor = Ellipsis, chromakey_render_texture: DisplayClusterConfigurationICVFX_ChromakeyRenderSettings = Ellipsis, chromakey_markers: DisplayClusterConfigurationICVFX_ChromakeyMarkers = Ellipsis)¶
Bases:
StructBaseDisplay Cluster Configuration ICVFX Chromakey Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
chromakey_color(LinearColor): [Read-Write] Chromakey Colorchromakey_markers(DisplayClusterConfigurationICVFX_ChromakeyMarkers): [Read-Write] Display Chromakey Markers to facilitate camera tracking in post production.chromakey_render_texture(DisplayClusterConfigurationICVFX_ChromakeyRenderSettings): [Read-Write] Configure a custom chromakey based on content that will appear in the inner frustum, rather than the entire inner frustum.enable(bool): [Read-Write] Set to True to fill the inner frustum with the specified Chromakey Color.
- property chromakey_color: LinearColor¶
[Read-Write] Chromakey Color
- Type:
- property chromakey_markers: DisplayClusterConfigurationICVFX_ChromakeyMarkers¶
[Read-Write] Display Chromakey Markers to facilitate camera tracking in post production.
- property chromakey_render_texture: DisplayClusterConfigurationICVFX_ChromakeyRenderSettings¶
[Read-Write] Configure a custom chromakey based on content that will appear in the inner frustum, rather than the entire inner frustum.