unreal.DisplayClusterConfigurationICVFX_CameraSoftEdge
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraSoftEdge(vertical: float = 0.0, horizontal: float = 0.0)¶
Bases:
StructBase
Display Cluster Configuration ICVFX Camera Soft Edge
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
horizontal
(float): [Read-Write] Adjust blur amount to the left and right side edges of the inner frustum.vertical
(float): [Read-Write] Adjust blur amount to the top and bottom edges of the inner frustum.