unreal.DisplayClusterConfigurationICVFX_CameraSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraSettings(enable: bool = False, external_camera_actor: CineCameraActor = Ellipsis, buffer_ratio: float = 0.0, custom_frustum: DisplayClusterConfigurationICVFX_CameraCustomFrustum = Ellipsis, soft_edge: DisplayClusterConfigurationICVFX_CameraSoftEdge = Ellipsis, frustum_rotation: Rotator = Ellipsis, frustum_offset: Vector = Ellipsis, border: DisplayClusterConfigurationICVFX_CameraBorder = Ellipsis, camera_motion_blur: DisplayClusterConfigurationICVFX_CameraMotionBlur = Ellipsis, render_settings: DisplayClusterConfigurationICVFX_CameraRenderSettings = Ellipsis, chromakey: DisplayClusterConfigurationICVFX_ChromakeySettings = Ellipsis, camera_ocio: DisplayClusterConfigurationICVFX_CameraOCIO = Ellipsis, enable_inner_frustum_color_grading: bool = False, all_nodes_color_grading: DisplayClusterConfigurationViewport_AllNodesColorGrading = Ellipsis, per_node_color_grading: None = [], camera_hide_list: DisplayClusterConfigurationICVFX_VisibilityList = Ellipsis, hidden_icvfx_viewports: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis)¶
Bases:
StructBase
Display Cluster Configuration ICVFX Camera Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
all_nodes_color_grading
(DisplayClusterConfigurationViewport_AllNodesColorGrading): [Read-Write] All Nodes Color Gradingborder
(DisplayClusterConfigurationICVFX_CameraBorder): [Read-Write] Border for the inner frustum.buffer_ratio
(float): [Read-Write] Adjust resolution scaling for the inner frustum.camera_hide_list
(DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Content specified here will not appear in the inner frustum, but can appear in the nDisplay viewports.camera_motion_blur
(DisplayClusterConfigurationICVFX_CameraMotionBlur): [Read-Write] Render motion blur more accurately by subtracting blur from camera motion and avoiding amplification of blur by the physical camera.camera_ocio
(DisplayClusterConfigurationICVFX_CameraOCIO): [Read-Write]chromakey
(DisplayClusterConfigurationICVFX_ChromakeySettings): [Read-Write]custom_frustum
(DisplayClusterConfigurationICVFX_CameraCustomFrustum): [Read-Write] Render a larger or smaller inner frameenable
(bool): [Read-Write] Render the inner frustum for this ICVFX camera.enable_inner_frustum_color_grading
(bool): [Read-Write] Entire Cluster Color Gradingexternal_camera_actor
(CineCameraActor): [Read-Write] Specify a Cine Camera Actor for this ICVFX camera to use instead of the default nDisplay camera.frustum_offset
(Vector): [Read-Write] Specify an offset on the inner frustum.frustum_rotation
(Rotator): [Read-Write] Rotate the inner frustum.hidden_icvfx_viewports
(DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] A list of viewports that the inner frustum is not rendered to.per_node_color_grading
(Array[DisplayClusterConfigurationViewport_PerNodeColorGrading]): [Read-Write] Perform advanced color grading operations for the inner frustum on a per-node or group-of-nodes basis.render_settings
(DisplayClusterConfigurationICVFX_CameraRenderSettings): [Read-Write] Configure global render settings for this viewportsoft_edge
(DisplayClusterConfigurationICVFX_CameraSoftEdge): [Read-Write] Soften the edges of the inner frustum to help avoid hard lines in reflections seen by the live-action camera.
- property all_nodes_color_grading: DisplayClusterConfigurationViewport_AllNodesColorGrading¶
[Read-Write] All Nodes Color Grading
- property border: DisplayClusterConfigurationICVFX_CameraBorder¶
[Read-Write] Border for the inner frustum.
- property buffer_ratio: float¶
[Read-Write] Adjust resolution scaling for the inner frustum.
- Type:
(float)
- property camera_hide_list: DisplayClusterConfigurationICVFX_VisibilityList¶
[Read-Write] Content specified here will not appear in the inner frustum, but can appear in the nDisplay viewports.
- property camera_motion_blur: DisplayClusterConfigurationICVFX_CameraMotionBlur¶
[Read-Write] Render motion blur more accurately by subtracting blur from camera motion and avoiding amplification of blur by the physical camera.
- property camera_ocio: DisplayClusterConfigurationICVFX_CameraOCIO¶
[Read-Write]
- property chromakey: DisplayClusterConfigurationICVFX_ChromakeySettings¶
[Read-Write]
- property custom_frustum: DisplayClusterConfigurationICVFX_CameraCustomFrustum¶
[Read-Write] Render a larger or smaller inner frame
- property enable_inner_frustum_color_grading: bool¶
[Read-Write] Entire Cluster Color Grading
- Type:
(bool)
- property external_camera_actor: CineCameraActor¶
[Read-Write] Specify a Cine Camera Actor for this ICVFX camera to use instead of the default nDisplay camera.
- Type:
- property frustum_offset: Vector¶
[Read-Write] Specify an offset on the inner frustum.
- Type:
(Vector)
[Read-Write] A list of viewports that the inner frustum is not rendered to.
- property per_node_color_grading: None¶
[Read-Write] Perform advanced color grading operations for the inner frustum on a per-node or group-of-nodes basis.
- property render_settings: DisplayClusterConfigurationICVFX_CameraRenderSettings¶
[Read-Write] Configure global render settings for this viewport
- property soft_edge: DisplayClusterConfigurationICVFX_CameraSoftEdge¶
[Read-Write] Soften the edges of the inner frustum to help avoid hard lines in reflections seen by the live-action camera.