unreal.DisplayClusterConfigurationICVFX_CameraCustomFrustum
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraCustomFrustum(estimated_overscan_resolution: IntPoint = Ellipsis, inner_frustum_resolution: IntPoint = Ellipsis, overscan_pixels_increase: float = 0.0, enable: bool = False, adapt_resolution: bool = False, field_of_view_multiplier: float = 0.0, mode: DisplayClusterConfigurationViewportCustomFrustumMode = Ellipsis, left: float = 0.0, right: float = 0.0, top: float = 0.0, bottom: float = 0.0)¶
Bases:
StructBase
Display Cluster Configuration ICVFX Camera Custom Frustum
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
adapt_resolution
(bool): [Read-Write] Enable adaptive resolution.bottom
(float): [Read-Write] Pixel/Percent value to alter the frustum to the bottomenable
(bool): [Read-Write] Enable Custom Frustum.estimated_overscan_resolution
(IntPoint): [Read-Only]field_of_view_multiplier
(float): [Read-Write] Multiply the field of view for the ICVFX camera by this value. This can increase the overall size of the inner frustum to help provide a buffer against latency when moving the camera.inner_frustum_resolution
(IntPoint): [Read-Only]left
(float): [Read-Write] Pixel/Percent value to alter the frustum to the left sidemode
(DisplayClusterConfigurationViewportCustomFrustumMode): [Read-Write] Enable/disable inner camera custom frustum and specify units as percent or pixel values.overscan_pixels_increase
(float): [Read-Write]right
(float): [Read-Write] Pixel/Percent value to alter the frustum to the right sidetop
(float): [Read-Write] Pixel/Percent value to alter the frustum to the top
- property bottom: float¶
[Read-Write] Pixel/Percent value to alter the frustum to the bottom
- Type:
(float)
- property field_of_view_multiplier: float¶
[Read-Write] Multiply the field of view for the ICVFX camera by this value. This can increase the overall size of the inner frustum to help provide a buffer against latency when moving the camera.
- Type:
(float)
- property left: float¶
[Read-Write] Pixel/Percent value to alter the frustum to the left side
- Type:
(float)
- property mode: DisplayClusterConfigurationViewportCustomFrustumMode¶
[Read-Write] Enable/disable inner camera custom frustum and specify units as percent or pixel values.