unreal.DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings

class unreal.DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings(render_target_ratio: float = 0.0, gpu_index: int = 0, stereo_gpu_index: int = 0, stereo_mode: DisplayClusterConfigurationViewport_StereoMode = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Camera Advanced Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gpu_index (int32): [Read-Write] Specifies the GPU index for the ICVFX camera viewport. Value ‘-1’ means do not use multi-GPU Used to improve rendering performance by spreading the load across multiple GPUs.

  • render_target_ratio (float): [Read-Write] Performance: Render to scale RTT, resolved with shader to viewport (Custom value)

  • stereo_gpu_index (int32): [Read-Write] Specifies the GPU index for the ICVFX camera viewport in stereo rendering for the second eye. A value of ‘-1’ means to use the value from the GPU Index parameter. (the same value is used for both eyes). Used to improve rendering performance by spreading the load across multiple GPUs.

  • stereo_mode (DisplayClusterConfigurationViewport_StereoMode): [Read-Write] Performance: force monoscopic render, resolved to stereo viewport

property gpu_index: int

[Read-Write] Specifies the GPU index for the ICVFX camera viewport. Value ‘-1’ means do not use multi-GPU Used to improve rendering performance by spreading the load across multiple GPUs.

Type:

(int32)

property render_target_ratio: float

Render to scale RTT, resolved with shader to viewport (Custom value)

Type:

(float)

Type:

[Read-Write] Performance

property stereo_gpu_index: int

[Read-Write] Specifies the GPU index for the ICVFX camera viewport in stereo rendering for the second eye. A value of ‘-1’ means to use the value from the GPU Index parameter. (the same value is used for both eyes). Used to improve rendering performance by spreading the load across multiple GPUs.

Type:

(int32)

property stereo_mode: DisplayClusterConfigurationViewport_StereoMode

force monoscopic render, resolved to stereo viewport

Type:

(DisplayClusterConfigurationViewport_StereoMode)

Type:

[Read-Write] Performance