unreal.DisplayClusterConfigurationFramePostProcess_OutputRemap
¶
- class unreal.DisplayClusterConfigurationFramePostProcess_OutputRemap(enable: bool = False, data_source: DisplayClusterConfigurationFramePostProcess_OutputRemapSource = Ellipsis, static_mesh: StaticMesh = Ellipsis, mesh_component_name: str = '', external_file: str = '')¶
Bases:
StructBase
Screen space remapping of the final backbuffer output. Applied at the whole window
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_OutputRemap.h
Editor Properties: (see get_editor_property/set_editor_property)
data_source
(DisplayClusterConfigurationFramePostProcess_OutputRemapSource): [Read-Write] Selects either the Static Mesh or External File setting as the source for output remappingenable
(bool): [Read-Write] Enables or disables output remappingexternal_file
(str): [Read-Write] The external .obj file to use for output remapping when the Data Source is set to Filemesh_component_name
(str): [Read-Write] The MeshComponent reference (ProceduralMeshComponent or StaticMeshComponent) to use for output remapping when the Data Source is set to Mesh Componentstatic_mesh
(StaticMesh): [Read-Write] The Static Mesh reference to use for output remapping when the Data Source is set to Static Mesh
- property data_source: DisplayClusterConfigurationFramePostProcess_OutputRemapSource¶
[Read-Write] Selects either the Static Mesh or External File setting as the source for output remapping
- property external_file: str¶
[Read-Write] The external .obj file to use for output remapping when the Data Source is set to File
- Type:
(str)
- property mesh_component_name: str¶
[Read-Only] The MeshComponent reference (ProceduralMeshComponent or StaticMeshComponent) to use for output remapping when the Data Source is set to Mesh Component
- Type:
(str)
- property static_mesh: StaticMesh¶
[Read-Only] The Static Mesh reference to use for output remapping when the Data Source is set to Static Mesh
- Type: