unreal.DisplayClusterConfigurationFailoverSettings

class unreal.DisplayClusterConfigurationFailoverSettings(enabled: bool = False, primary_backups: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis, critical_nodes: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis)

Bases: StructBase

Display Cluster Configuration Failover Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • critical_nodes (DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Critical cluster nodes. None of these are allowed to fail. If even one fails, the cluster will self-terminate.

  • enabled (bool): [Read-Write] Enable/disable failover subsystem

  • failover_policy (DisplayClusterConfigurationFailoverPolicy): [Read-Write] deprecated: This property has been deprecated.

  • primary_backups (DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Prioritized nodes for primary node replacement. Used in the same order as listed.

property critical_nodes: DisplayClusterConfigurationClusterItemReferenceList

[Read-Write] Critical cluster nodes. None of these are allowed to fail. If even one fails, the cluster will self-terminate.

Type:

(DisplayClusterConfigurationClusterItemReferenceList)

property enabled: bool

[Read-Write] Enable/disable failover subsystem

Type:

(bool)

property failover_policy: DisplayClusterConfigurationFailoverPolicy

[Read-Write] deprecated: This property has been deprecated.

Type:

(DisplayClusterConfigurationFailoverPolicy)

property primary_backups: DisplayClusterConfigurationClusterItemReferenceList

[Read-Write] Prioritized nodes for primary node replacement. Used in the same order as listed.

Type:

(DisplayClusterConfigurationClusterItemReferenceList)