unreal.DisplayClusterConfigurationFailoverSettings¶
- class unreal.DisplayClusterConfigurationFailoverSettings(enabled: bool = False, primary_backups: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis, critical_nodes: DisplayClusterConfigurationClusterItemReferenceList = Ellipsis)¶
Bases:
StructBaseDisplay Cluster Configuration Failover Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
critical_nodes(DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Critical cluster nodes. None of these are allowed to fail. If even one fails, the cluster will self-terminate.enabled(bool): [Read-Write] Enable/disable failover subsystemfailover_policy(DisplayClusterConfigurationFailoverPolicy): [Read-Write] deprecated: This property has been deprecated.primary_backups(DisplayClusterConfigurationClusterItemReferenceList): [Read-Write] Prioritized nodes for primary node replacement. Used in the same order as listed.
- property critical_nodes: DisplayClusterConfigurationClusterItemReferenceList¶
[Read-Write] Critical cluster nodes. None of these are allowed to fail. If even one fails, the cluster will self-terminate.
- property failover_policy: DisplayClusterConfigurationFailoverPolicy¶
[Read-Write] deprecated: This property has been deprecated.
- property primary_backups: DisplayClusterConfigurationClusterItemReferenceList¶
[Read-Write] Prioritized nodes for primary node replacement. Used in the same order as listed.