unreal.DisplayClusterClusterEventJson

class unreal.DisplayClusterClusterEventJson(is_system_event=False, should_discard_on_repeat=True, name='', type='', category='', parameters={})

Bases: unreal.DisplayClusterClusterEventBase

/

Cluster event JSON

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterClusterEvent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (str): [Read-Write] Event category (used for discarding outdated events)

  • is_system_event (bool): [Read-Write] Is nDisplay internal event (should never be true for end users)

  • name (str): [Read-Write] Event name (used for discarding outdated events)

  • parameters (Map(str, str)): [Read-Write] Event parameters

  • should_discard_on_repeat (bool): [Read-Write] Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received

  • type (str): [Read-Write] Event type (used for discarding outdated events)

property category

[Read-Write] Event category (used for discarding outdated events)

Type

(str)

property name

[Read-Write] Event name (used for discarding outdated events)

Type

(str)

property parameters

[Read-Write] Event parameters

Type

(Map(str, str))

property type

[Read-Write] Event type (used for discarding outdated events)

Type

(str)