unreal.DisplayClusterClusterEventJson
¶
- class unreal.DisplayClusterClusterEventJson(is_system_event=False, should_discard_on_repeat=True, name='', type='', category='', parameters={})¶
Bases:
unreal.DisplayClusterClusterEventBase
- /
Cluster event JSON
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterClusterEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
category
(str): [Read-Write] Event category (used for discarding outdated events)is_system_event
(bool): [Read-Write] Is nDisplay internal event (should never be true for end users)name
(str): [Read-Write] Event name (used for discarding outdated events)parameters
(Map(str, str)): [Read-Write] Event parametersshould_discard_on_repeat
(bool): [Read-Write] Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one receivedtype
(str): [Read-Write] Event type (used for discarding outdated events)