unreal.DisplayClusterClusterEventBinary

class unreal.DisplayClusterClusterEventBinary(is_system_event: bool = False, should_discard_on_repeat: bool = False, event_id: int = 0, event_data: None = [])

Bases: DisplayClusterClusterEventBase

/

Cluster event BINARY

/

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayCluster

  • File: DisplayClusterClusterEvent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_data (Array[uint8]): [Read-Write] Binary event data

  • event_id (int32): [Read-Write] Event ID (used for discarding outdated events)

  • is_system_event (bool): [Read-Write] Is nDisplay internal event (should never be true for end users)

  • should_discard_on_repeat (bool): [Read-Write] Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received

property event_data: None

[Read-Write] Binary event data

Type:

(Array[uint8])

property event_id: int

[Read-Write] Event ID (used for discarding outdated events)

Type:

(int32)