unreal.DisplayClusterClusterEventBinary
¶
- class unreal.DisplayClusterClusterEventBinary(is_system_event: bool = False, should_discard_on_repeat: bool = False, event_id: int = 0, event_data: None = [])¶
Bases:
DisplayClusterClusterEventBase
- /
Cluster event BINARY
C++ Source:
Plugin: nDisplay
Module: DisplayCluster
File: DisplayClusterClusterEvent.h
Editor Properties: (see get_editor_property/set_editor_property)
event_data
(Array[uint8]): [Read-Write] Binary event dataevent_id
(int32): [Read-Write] Event ID (used for discarding outdated events)is_system_event
(bool): [Read-Write] Is nDisplay internal event (should never be true for end users)should_discard_on_repeat
(bool): [Read-Write] Should older events with the same Name/Type/Category (for JSON) or ID (for binary) be discarded if a new one received